  Determining projects to restore...
  Restored /workspace/scratch/6dbf0cb0d1c4/FollowLightInternational/source/FollowLightInternational/FollowLightInternational.csproj (in 59 ms).
  FollowLightInternational -> /workspace/scratch/6dbf0cb0d1c4/FollowLightInternational/source/FollowLightInternational/bin/Release/net10.0-windows/FollowLightInternational.dll

Build succeeded.
    0 Warning(s)
    0 Error(s)

Time Elapsed 00:00:02.51

PASS front light at yaw zero
PASS front light follows quarter turn
PASS front light follows half turn
PASS light follows player movement
PASS world offset ignores yaw
PASS invalid height and offsets sanitized
PASS invalid photometric values sanitized
PASS preset snapshot remains independent
8 checks passed. Native client behavior is not tested here.

Scene-Light.cs: international pinned source matches the light API/layout used by the working CN build
Render-Light.cs: international pinned source matches the light API/layout used by the working CN build
Scene-Object.cs: international pinned source matches the light API/layout used by the working CN build
Scene-DrawObject.cs: international pinned source matches the light API/layout used by the working CN build

International in-game testing is pending. Original CN build reported working by the user.
Compiled against the international distribution, with no bundled third-party runtime dependencies.
Linux build used EnableWindowsTargeting=false; output remains net10.0-windows x64.
